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©KTT Fius Ltd.
Engine
V6
is a model based 3D application for Windows with naive-script support:
Some
of its features:
-16,24,32
bit rendering
-Perspective, shaded texture mapping
-Z-Buffer rendering
-Fogging - depth based, vertex fog
-programmable alpha blending (transparency)
-Lens flares
-Shadows (needs HW stencil buffer support in some cases)
-Multiple light sources with spot, directional or point lights.
-Colored dynamic specular lighting
-Embedded scene editor
-Full 3D frustum clipping,
-support for HW rubber-band clipping
-Collision detection
-Environment mapping, bump mapping and multi-texture shaders
-Support for 3D sound
-Support for MP3
-Support for .x files
-Support for TGA, BMP, JPG, DDS textures
-Support for AVI textures
-Support for capture devices
-Client/Server Application
-Network support
-Model based LOD tables
-Model based frame-by-frame animation playback system with linear or hermite
interpolation
-Naive action-based script system based on actions, timelines and finite-automata
states
-Embedded real-time script compiler
-Console window
-Support for T&L
-Support for different stereo modes
-Requires DirectX 7.0
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