©KTT Fius Ltd.

Engine V6 is a model based 3D application for Windows with naive-script support:

Some of its features:

-16,24,32 bit rendering
-Perspective, shaded texture mapping
-Z-Buffer rendering
-Fogging - depth based, vertex fog
-programmable alpha blending (transparency)
-Lens flares
-Shadows (needs HW stencil buffer support in some cases)
-Multiple light sources with spot, directional or point lights.
-Colored dynamic specular lighting
-Embedded scene editor
-Full 3D frustum clipping,
-support for HW rubber-band clipping
-Collision detection
-Environment mapping, bump mapping and multi-texture shaders
-Support for 3D sound
-Support for MP3
-Support for .x files
-Support for TGA, BMP, JPG, DDS textures
-Support for AVI textures
-Support for capture devices
-Client/Server Application
-Network support
-Model based LOD tables
-Model based frame-by-frame animation playback system with linear or hermite interpolation
-Naive action-based script system based on actions, timelines and finite-automata states
-Embedded real-time script compiler
-Console window
-Support for T&L
-Support for different stereo modes
-Requires DirectX 7.0